Environment Art Supervisor - Expression of Interest
Aplicar ahora Aplique más tarde Job ID 10129960 Ubicación San Francisco, California, Estados Unidos Business Industrial Light & Magic Fecha de publicación 22/08/2025Detalles del empleo:
ILM builds immersive experiences for Virtual and Augmented Reality and other emerging platforms. Our mission is to tell stories in new ways that leverage real-time graphics on ultra high-end hardware. We combine techniques from film VFX production with techniques from the video game industry to produce real-time experiences of the highest fidelity.
We are looking for a real-time Environment Art Supervisor to lead a team of Environment Artists in creating visually stunning and technically performant characters that support the storytelling, animation and interactivity that make our experiences feel truly immersive.
This role is considered Hybrid, which means the employee will work 2-3 days onsite at our San Francisco office and occasionally from home.
What You'll Do
Manage a team of Environment Artists to accomplish ILM’s mission. Develop and hone the team’s skills to continuously raise the quality bar.
Set the discipline’s standard for artistic and technical excellence, efficiency and performance by creating exemplary environment art assets that meet project requirements, and providing training and guidance to artists.
Work closely with artistic directors, cross-functional peers and project leadership to develop and drive the look of our experiences to support story, art direction and interactivity objectives. Be accountable for the team’s capability to translate concept artwork into high fidelity, dynamic environments that are performant in-engine and enhance the player experience.
Oversee the optimization of assets to achieve optimal scene performance in the 3D engine.
Collaborate with Talent Managers to inform talent planning, provide guidance on casting assignments, and offer feedback to contribute to artist growth, skill development, and career goals. Partner with Talent Management and Recruiting on staffing needs and contribute to the evaluation of potential third-party production partners, working with new vendors to define and implement effective workflows.
Work with Producers in the planning stages of proposed projects to advise on the scope of the work and make recommendations accordingly.
Establish process and workflow for the discipline, and collaborate with other discipline supervisors to establish cross-functional workflow with other disciplines.
Establish standards for managing how art direction and detailed feedback are given to external art vendors, and own quality control of incoming assets.
Through continuing hands-on creation of environment art on projects, maintain deep knowledge and user experience on workflow and tools. Innovate discipline workflow and keep up to date on new tools/applications/trends in the industry.
Set the cultural tone & reinforce positive behavior within your group. Work with studio leadership to define and continually refine and shape the team culture.
Define the discipline’s ‘Lead Artist’ project role per project. Help project leads solve scope, workflow, etc. issues throughout the project as needed.
Speak on behalf of the discipline in technology development discussions to ensure that new development aligns with the discipline’s strategy and workflow.
What We're Looking For
Undergraduate or graduate degree in game development, digital art, computer graphics, game design, or related field or equivalent experience.
Minimum of 10 years experience in game development designing, modeling, and texturing 3D assets on multiple shipped AAA titles.
Minimum of 3 shipped titles as a Senior level artist or higher.
Proficiency in major 2D (Photoshop) and 3D computer graphics software applications (Maya/3Ds Max, Zbrush/Mudbox, etc.)
Experience with Substance Designer/Painter, Mari, WorldMachine, Quixel
Demonstrated success leading a team of artists on projects
Extensive experience working with Unreal 3 or 4, including terrain / landscape editing, level streaming set-up and implementation.
Exceptional understanding of form, shape, structure, and silhouette in regard to modeling.
Excellent eye for light, shade, color, and detail in creating texture maps of different material types
Strong paint skills, multi-layered materials and effective texture layout.
Mastery of PBR workflow, materials and lighting.
Ability to switch between a wide range of styles.
Experience with source control via Perforce or equivalent.
Collaborative, team-player attitude: open & receptive to new ideas, constructive criticism, artistic direction and changes.
Passion for real-time graphics and emerging platforms (VR, AR, etc).
Experience managing outsourced work
Nice to Have
Knowledge of 2.5D projections and associated pipelines
Experience working with photogrammetry
Experience with Unity, FrostEd, Hammer, Radiant or other level editing tools
Able to create stylized concept art and illustration
An appreciation for source control
* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.
The hiring range for this position in San Francisco, CA is $142,900 to $187,500 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.
Acerca de Industrial Light & Magic:
Fundado en 1975 por George Lucas, ILM es la instalación de efectos líder en el mundo, que presta servicio a las industrias cinematográfica, de producción comercial y de atracción. ILM ha creado efectos visuales para más de 325 largometrajes y ha jugado un papel clave en siete de los 10 éxitos mundiales de taquilla más importantes de todos los tiempos y ha contribuido en 25 de los 50 mejores. ILM ha establecido el estándar para los efectos visuales, creando algunas de las imágenes más impresionantes de la historia del cine. A la vanguardia de la revolución digital, la compañía continúa abriendo nuevos caminos en efectos visuales, realidad virtual, realidad aumentada y cine inmersivo.
Acerca de The Walt Disney Company:
The Walt Disney Company, junto con sus subsidiarias y afiliadas, es una empresa internacional diversificada líder en entretenimiento familiar y medios de comunicación que incluye tres segmentos comerciales principales: Disney Entertainment, ESPN y Disney Experiences. Desde sus humildes comienzos como estudio de dibujos animados en la década de 1920 hasta su reconocido nombre en la industria del entretenimiento en la actualidad, Disney continúa con orgullo su legado de crear historias y experiencias de clase mundial para toda la familia. Las historias, los personajes y las experiencias de Disney llegan a consumidores e invitados de todos los rincones del mundo. Con operaciones en más de 40 países, nuestros empleados y miembros del elenco trabajan juntos para crear experiencias de entretenimiento que sean apreciadas a nivel local y global.
Este puesto es en LECL VFX Inc Payroll Svc , que forma parte de una empresa comercial que denominamos Industrial Light & Magic.
LECL VFX Inc Payroll Svc es un empleador que ofrece igualdad de oportunidades. Los solicitantes recibirán consideración para el empleo independientemente de su raza, religión, color, sexo, orientación sexual, género, identidad de género, expresión de género, nacionalidad, ascendencia, edad, estado civil, condición de militar o veterano, afección médica, información genética o discapacidad, o cualquier otro fundamento prohibido por la ley federal, estatal o local. Disney defiende un entorno empresarial donde las ideas y decisiones de todas las personas nos ayudan a crecer, innovar, crear las mejores historias y ser relevantes en un mundo en constante evolución.