Look Development Artist (all levels)
Aplicar ahora Aplique más tarde Job ID 10000859 Ubicación Sídney, Australia Business Industrial Light & Magic Fecha de publicación 17/05/2023Detalles del empleo:
ILM is currently hiring Look Development Artists at all levels and often in multiple locations. You may not see your specific career level advertised online, through the process you and your recruiter will work together to find the right role that combines your unique experience and career goals.
We are hiring across all levels for this discipline
Job Summary:
The Look Development Artist is responsible for producing high quality look dev and shading for our CG assets used in production. Have the flexibility of moving into lighting shot production, producing high end lighting during show production.
We are looking for a creative who reflects the innovative spirit, creative talent, production excellence, team- oriented mindset and passion for great filmmaking that define ILM.
What will you be doing?
On any given day you may partner with Look Dev, Texture and Lighting teams along with Production team to:
- Create and maintain materials and shading networks, from simple materials using provided shading templates to custom hero materials and complex shading networks, with artist usability and user- interface support in mind.
- Execute the desired look of complex CG assets, including creatures and/or hard surface models, including ships, real world vehicles and environments.
- Determining various design solutions; provide feedback to other members of the production by attending dailies on a regular basis.
- Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
- Work closely with model, texture, groom and lighting technical directors to achieve the desired look of assets.
To be a contributing member of this team, you will have a mix of these skills:
- An outstanding and varied aesthetic with the ability to interpret a multitude of creative visions.
- Display a deep knowledge of real world materials, energy conservation principles, and physically based rendering and shader models.
- Experience producing a variety of different material styles ( hard- surface, organic, groom, FX - driven )
- Extensive experience with a modern path-traced production render engine.
- Experience building and maintaining complex shading networks, with a focus on methodical and efficient network design.
- Have a strong handle on the latest 3D concept tools and as a bonus some working knowledge of modeling and texturing.
- Have multiple years of relevant experience in high-end feature film visual effects. Production Katana experienced required.
- At ease with Linux-based operating systems. Scripting experience preferred ( Python / lua )
At Lucasfilm/ILM we believe that diversity, inclusion and belonging are integral to our company. We are at our best when our people at all levels reflect the vast life experiences of our audiences, and we thrive when ideas and decisions from all are valued and represented. If you are passionate about the role, but don't fit every criteria of the posting, we encourage you to still apply. We want to hear your story.
Acerca de Industrial Light & Magic:
Fundado en 1975 por George Lucas, ILM es la instalación de efectos líder en el mundo, que presta servicio a las industrias cinematográfica, de producción comercial y de atracción. ILM ha creado efectos visuales para más de 325 largometrajes y ha jugado un papel clave en siete de los 10 éxitos mundiales de taquilla más importantes de todos los tiempos y ha contribuido en 25 de los 50 mejores. ILM ha establecido el estándar para los efectos visuales, creando algunas de las imágenes más impresionantes de la historia del cine. A la vanguardia de la revolución digital, la compañía continúa abriendo nuevos caminos en efectos visuales, realidad virtual, realidad aumentada y cine inmersivo.
Acerca de The Walt Disney Company:
The Walt Disney Company, junto con sus subsidiarias y afiliadas, es una empresa diversificada líder en medios y entretenimiento familiar a nivel internacional con los siguientes segmentos comerciales: Disney Entertainment, ESPN, Disney Parks, y Experiences and Products. Desde sus humildes comienzos como estudio de dibujos animados en la década de 1920 hasta su nombre preeminente en la industria del entretenimiento actual, Disney continúa orgullosamente su legado de crear historias y experiencias de primer nivel para cada miembro de la familia. Las historias, personajes y experiencias de Disney llegan a consumidores y huéspedes de todos los rincones del mundo. Con operaciones en más de 40 países, nuestros empleados y Cast Members trabajan juntos para crear experiencias de entretenimiento que sean tanto universales como locales.
Este puesto es en ILM (Australia) Pty. Ltd. , que forma parte de una empresa comercial que denominamos Industrial Light & Magic.